Pull Learning
An approach to learning whereby a learner selects relevant information which they find suits their needs.
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Push Learning
A traditional approach to learning with information, which has been selected by someone other than the learner, being delivered to a learner, typically by a teacher or a controlled sequential online training programme.
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Reflecting on Traditional Practice
There are many maintenance activities and management decisions which can usefully be reflected on, however we have chosen the following example because the principles are very relevant for any turfgrass surface.
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Reflective Learning: Building a more Engaged Industry
Reflective learning is an active process, something which has purpose. It is about being critical in a constructive self-reflective way and where the self-reflection is documented.
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Reflective Practice
The process of reflecting on an action or involvement in an activity as part of continuous (lifelong) learning to improve an individual’s performance, behaviour, skills, knowledge or capability.
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Reinforcement Learning
This can either be constructive feedback to reinforce the learning made, providing encouragement (a reward) and acting as a motivator for further learning, or negative feedback to penalise an individual.
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Role Play
An idea generation and problem-solving technique which provides interaction and a deeper understanding of the relationships which can exist between roles in a workplace.
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Scenario Planning
An idea generation and problem-solving technique which can be used for ‘what if’ scenarios and is especially helpful for trying to generate ideas for strategic, long-term, consequences, alternative futures and potential problems.
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Schon's Theory of Reflection and Learning
Donald Schön proposed two stages of reflection to aid learning: ‘Knowledge-in-action’ which is the application of tacit knowledge (that which is embedded and intuitive to an individual) to a specific problem.
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Self-Determined Learning
See Heutagogy.