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A constructivist theory of learning, based on design practices, which focuses on how learners can be supported, especially with the effective use of computers and software environment to enhance the learning process and to develop expertise. There are four special needs of learners if they are to be put at the centre of learning and design:

1. Understanding how to use the software environment.
2. Motivation for learning is provided by the software environment and interactions which take place between the learner and software.
3. To ensure differentiation of learning is included to support the diversity of learners.
4. To provide adaptable tools so that developmental growth in learning can be achieved and maintained within the software environment.

The design of learner-centred software was to be based on the TILT model - Tools, Interfaces, Learner's needs, Tasks.
Elliot Soloway, Mark Guzdial and Kenneth E. Hay, (1994), 'Learner-Centred Design. The Challenge for HCI In The 21st century', interactions, April 1994, accessed 04/10/2025)